Beyond the Wire
QA Tester Responsibilities
Wrote and maintained Jira tickets for defects detected by the QA team or reported in Discord
Tested in-game and in-engine according to information provided directly by developers
Communicated directly with developers of various disciplines for clarity on expected behavior, bug reporting, and to provide design feedback
Provided feedback to the team on feature functionality, flow of map design, and additional issues
Communicated current work priorities and pressing issues to team during weekly stand-ups
Performed thorough build-verification tests prior to releases
Participated in and helped to manage servers and players during community and team playtests
Notable Accomplishments
Before implementation of vehicles I was tasked with determining possible paths to better define or obscure for players to traverse. Many of these suggestions were accepted which opened new avenues of movement for players and vehicles alike.
Determined the cause of a critical issue that was causing players to be slowed when in an objective. The cause was barbed wire throughout the level which was applying its slowing effect to other gameplay capsules it was connected to.
Before every major release, every gameplay layer was tested thoroughly to check for core functionality of player spawns, objective capturability, and progression between objectives, all 80 layers. This was to verify that the most basic gameplay loop was possible on every gameplay layer.