Resume
Skills
Iterative and Holistic Design
Problem Identification and Solving
Experience with Agile Development
Systematic Time Management
Excellent Written & Verbal Communication Skills
Tech
Unreal Engine, including Blueprints / Visual Scripting
Unity, including C# and VRChat Udon Visual Scripting
JIRA
Github / Perforce / Plastic SCM
Adobe Suite
Education
Master of Fine Arts Clark University Worcester, MA May 2023
Graduated with a concentration in Interactive Media and Game Design
Wrote a thesis on Player Presentation and Interactivity in VR
Bachelor of Arts Clark University Worcester, MA May 2022
Transferred to Clark University following the closure of Becker College
Work Experience
QA Tester, Demiurge Studios Remote Aug 2023 - Jan 2024
Tested new features and events in lead-up to live-ops patches
Contributed to design conversations in a QA capacity
Tested game balance and discussed findings with designers directly
Tested games on PC and mobile
Executed test cycles, investigated defects, performed ad hoc testing, and wrote bugs
Owned daily build verification testing
QA Tester, Offworld Industries Remote Feb 2022 - Sept 2022
Wrote and maintained Jira tickets for bugs detected in Beyond the Wire
Tested in-game and in-engine according to information provided directly by developers
Communicated directly with developers of various disciplines for clarity on expected behavior, bug reporting, and design feedback
Provided feedback to the team on feature functionality, flow of map design, and additional minor issues
Communicated current work and major issues to team during weekly stand-ups
Performed build-verification tests prior to releases
Participated in community and team playtests
QA Tester, Redstone Interactive Remote Sept 2021 - Feb 2022
Redstone Interactive was acquired by Offworld Industries, duties of job remained the same
Intern, Redstone Interactive Remote June 2021- Sept 2021
Participated in day to day functions of the design team
Assisted with design for future cosmetic customization system functionality and flow of items available to players in a first-person shooter game
Communicated progress to team Design Lead
Projects
Graduate Game Studio: VRChat Dodgeball Lead Designer / Director Sept 2022 - May 2023
Led team through exploration to understand VRChat ecosystem
Drafted and developed preliminary ideas for location and functionality of unique gameplay elements such as avatar scaled hitboxes and ball augments
Educated team on basics of programming within VRChat SDK language, Udon, which would allow for quick development of unique gameplay elements
Maintained repository to prevent overlapping work and kept track of progress through Jira.Â
Unreal Game Studio: Chameleon Level Design Sept 2021 - May 2022
Blocked out two multiplayer maps for asymmetric gameplay in-engine using Unity
Mentored younger designers on gameplay principles and assessed work to help identify problem areas and generate solutions
Researched level design for asymmetric games with first- and third-person players
Responded to feedback from fellow designers and project lead
Communicated art needs to project lead and relevant artists on team
Unreal Game Studio: Cerebral Level Design Sept 2020 - May 2021
Participated in a new project focused on learning the Unreal Engine.
Learned the fundamentals of the UE Blueprint system
Built out an underground subway map for single player in UE4